Poker Terms A-C

A-C, D-F, G-L, M-P, R-S, T-Z, View All

ACT —
To check, bet, call, fold or raise, show down a hand, deal a card or commence the shuffle.

ACTION —
Checking, Betting, Calling, Folding and Raising all constitute action. The dealer commencing the next betting round by dealing (but NOT by burning) also constitutes action. Showdown of a hand constitutes action.

ACTION ONLY –
an all-in bet of less than half a bet.

ACTION OUT OF TURN —
a check, bet, call, raise, fold or any other action made by an active player or the dealer behind an active player who has not yet acted, or otherwise made before it is that player’s turn to act.

ACTIVE PLAYER —
a) a player who is involved in the present pot. For the purposes of some rules, a player no longer involved in the present pot, but who has been involved in the present pot. b) Relating to seat changes, a player who is seated and present at the table, and who was dealt in the preceding hand.

AGGRESSIVE ACTION —
a wager that would enable a player to win a pot without a showdown; a bet or raise.

ALL-IN —
To bet the last of the playable money/chips you have on the table in the course of a hand. (See Table Stakes)

ANTE —
a proportionately small wager required to be posted by each player who wishes to receive a hand, before the cards are dealt.

BACK MAN OUT —
a procedure for games where there are not enough cards for all players; it involves dealing one player out each hand.

BET–
(a.k.a. Wager) — when it is a player’s turn to act, and the player is not facing a bet, that player may elect to make a wager by putting chips into the pot. Players yet to act must respond to the bet when it is their turn to act.

BET BLIND —
to make a bet before the cards or dealt; or if in the course of a hand before the next card is dealt, without knowing what the card is.

BETTING STRUCTURE —
the definition of how much a player may bet on each betting round during the course of the hand. In fixed limit games there is typically a blind or ante, and two limits of betting, one on the first two rounds of cards dealt, one on the next two or three rounds of cards dealt. Typically the size of bets doubles on the later rounds (IE $10-$20, $15-$30, $20-$40.) See Appendix A for proposed betting structures.

BETTING ROUND —
After each stage of dealing a hand, each player in turn has an opportunity to wager and respond to the wagers of other players prior to the next stage of dealing the hand; a complete wagering cycle in the course of a hand between the deal of each card.

BIG BET —
a) In limit games where pursuant to the betting structure there are two different sizes of wagers, the big bet is the bet on the later betting rounds. (IE in $15-$30, the $30 bet is the big bet.) b) In pot-limit and no-limit, a large wager.

BIG BLIND —
The largest blind bet posted. In two blind games, usually posted by the second player to the left of the dealer. In three blind games, usually posted by the third player to the left of the dealer.

BIG BLIND BUTTON —
a clay or plastic disk given by the dealer to a player who has failed to post his big blind, and who must subsequently post it in accordance with the rules.

BLIND —
a) (a.k.a. Blind Bet) — a forced wager posted by early position players before the hand is dealt to commence the action. b) A bet made by a player before the turn of a card (See Bet Blind.)

BLIND GAME —
a game played where players are required to post blinds.

BOARD —
a) In community card games such as Texas Hold’em and Omaha Hold’em, the face up cards in the center of the table. In Stud games, the open cards in a player’s hand. b) In California cardrooms, the waiting list kept for players seeking to get into the game.

BOARD GAME –
a game in which players use community cards in the center of the table — known as the board. In public cardrooms, all board games are button games, although not all button games are board games.

BOX —
a) The center position of the table where the dealer sits. b) Part of the process of shuffling the cards. See Rules relating to dealer procedures.

BOXED CARD —
a card that appears face-up in the deck.

BRING-IN —
In stud games a forced bet to start the action, usually either the high card or low card, depending upon the game.

BROKEN GAME —
one which has discontinued play, usually because it has become short-handed and the players prefer not to play short; a game no longer in action.

BUG —
(A.K.A. Joker) — a wild card used in some forms of draw and lowball which may be used as an ace, to complete a straight or flush, or in low games as the lowest card not held in a player’s hand.

BURN —
After the initial round of cards is dealt, the first card of the deck in each subsequent round is set aside (usually under the chips in the pot) before dealing the cards for the next betting round.

BURN CARD —
the card that is set aside when the dealer burns. This card does not play in the hand in any way, although burn cards may be used pursuant to special procedures when there are not sufficient cards to complete the deal of a hand.

BUY-IN —
(A.K.A. Take-out) — The amount of money a Player puts in play when he enters a game. (See MINIMUM BUY-IN)

BUTTON —
a) (A.K.A. Dealer Button) — a plastic disk placed in front of a player who is designated the “dealer” for each hand, and thus the last player to act for the hand. The button moves clockwise after each hand and is given to the next player who played the previous hand. When the term button is used without qualification it is presumed to be the Dealer button. b) House Buttons – given to indicate missed blinds, lock-ups, player absent, overs, etc.

BUTTON COLLECTION —
a form of charge by the house where the player who has the button pays the house for the hand.

BUTTON GAMES —
Games in which the player who must act first is determined by the position of a Dealer Button, particularly Community card and draw games, as distinguished from Stud games.

CALL —
When it is a player’s turn to act, and the player is facing a bet, the player may elect to continue to contest for the pot by matching the bet the player is facing. When facing a bet the player’s other choices are to raise or fold.

CALLED HAND —
When on the final betting round a player facing a bet matches that bet, the hand of the player who made the bet, and which must be shown down.

CAP —
to put in the last permitted raise when the number of raises is limited.

CARDS SPEAK —
The idea that a player’s hand speaks for itself, and need only be opened on the table to be in contest for the pot at showdown, and that it is ranked according to the face value of the cards, regardless of verbal declarations.

CHECK–
a) When it is a player’s turn to act, and the player is not facing a bet, the player may either bet, or refrain from betting. A player who refrains from betting by checking continues to be in contention to win the pot. b) Another term for chips.

CHECK OUT —
To fold and remove oneself from contention for the pot, acting in turn, even though one is not facing a bet.

CHECK-RAISE —
To check and then raise a player who subsequently bets.

CHIPRUNNER —
a cardroom employee who brings chips to customers.

CHIPS —
(A.K.A. checks or cheques) — Clay or plastic disks used in lieu of cash in poker games.

CHIP DECLARE —
In High-Low split games, a method for determining whether a hand is eligible for the high, low or both sides of the pot. Chip declare is never used in public cardrooms.

CHIPS DOWN —
When a new player is entering a game, and he puts his chips or cash on the table, in order to lock up his seat.

CHIPS IN TRANSIT —
When a player has purchased chips from a chiprunner and the chips have not yet been delivered to the player in his seat.

CHIP MOVES —
Ploys made by players to extricate information from other players.

CHIPS TALK —
(A.K.A. Chips Speak) –the amount of chips put into the pot represent the player’s intentions and therefore his action.

CLOCK —
Timepiece used in a clock request. Typically the dealer’s watch.

CLOCK REQUEST —
a request by an active player or the dealer that a player who has not acted be required to act within one minute.

COLLECTION —
the take of money by rake, button collection or time charge by the house.

COLLUSION —
Two or more players working in tandem to give them an advantage against other players in the game.

COMMON CARD —
In stud games, a card dealt face upward if there are insufficient cards left in the deck to deal each player a card individually and which is then used by all remaining active players at the showdown.

COMMUNITY CARD(s) —
In board games (Texas and Omaha Hold’em) cards dealt face up in the center of the table that are shared by all active players in the hand. In Stud games a common card shared by all players when there are not sufficient cards to deal the final round.

CONCLUSION OF THE HAND —
When the pot has been awarded, and the dealer has gathered in all cards and the collected cards have been scrambled, then the hand is over.

CUT —
a) regarding the deck, to break the deck into two blocks and place what was the bottom block on top of what was the top block. b) Regarding collection by rake, to take the money from the pot for the house.

CUT CARD —
(A.K.A. Cover card) — a plastic card onto which the top of the deck is cut in order to prevent players from seeing the bottom of the deck as the cards are dealt.

CUT CHIPS —
to break a stack of chips into two or more Articles.

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